[{"data":1,"prerenderedAt":38},["ShallowReactive",2],{"news-\u002Fnews\u002Fdevlog-1-art-style":3},{"id":4,"title":5,"body":6,"date":25,"description":12,"extension":26,"meta":27,"navigation":28,"path":29,"pinned":30,"seo":31,"stem":32,"summary":33,"tags":34,"__hash__":37},"news\u002Fnews\u002Fdevlog-1-art-style.md","Devlog 1: Making an art style from our own culture",{"type":7,"value":8,"toc":21},"minimark",[9,13,16],[10,11,12],"p",{},"In the first Gotchaball devlog we break down how the game's visual identity came together. We pulled from personal and cultural references and shaped them into one coherent art style.",[10,14,15],{},"If you work on art direction for your own game, or you are curious how a small team builds a visual identity from scratch, this one is for you.",[17,18],"youtube-embed",{"id":19,"title":20},"_sNsz9a90rg","Devlog Episode 1: I used my own culture to make an artstyle for my Indie Game",{"title":22,"searchDepth":23,"depth":23,"links":24},"",2,[],"2026-07-21","md",{},true,"\u002Fnews\u002Fdevlog-1-art-style",false,{"title":5,"description":12},"news\u002Fdevlog-1-art-style","How Gotchaball's visual identity came together from personal and cultural references.",[35,36],"Devlog","Gotchaball","qE2I9hRxsPKu2CyebtYaHEotm2iNgdIvSh6ETK2nMlo",1792966072250]