[{"data":1,"prerenderedAt":38},["ShallowReactive",2],{"news-\u002Fnl\u002Fnews\u002Fdevlog-2-hiphop-solarpunk":3},{"id":4,"title":5,"body":6,"date":25,"description":12,"extension":26,"meta":27,"navigation":28,"path":29,"pinned":30,"seo":31,"stem":32,"summary":33,"tags":34,"__hash__":37},"news\u002Fnews\u002Fdevlog-2-hiphop-solarpunk.md","Devlog 2: How hiphop meets solarpunk",{"type":7,"value":8,"toc":21},"minimark",[9,13,16],[10,11,12],"p",{},"In devlog 2 we show our approach to world building. We look at how hiphop and living in Rotterdam influence our art direction and creative process, and how that leads to the world behind Gotchaball.",[10,14,15],{},"Whether you are an indie developer looking for ways to draw inspiration from your own surroundings, or just curious how we work, this one is for you.",[17,18],"youtube-embed",{"id":19,"title":20},"VtnWH_Ue21E","Devlog Episode 2: How hiphop meets solarpunk in our indie game",{"title":22,"searchDepth":23,"depth":23,"links":24},"",2,[],"2026-08-18","md",{},true,"\u002Fnews\u002Fdevlog-2-hiphop-solarpunk",false,{"title":5,"description":12},"news\u002Fdevlog-2-hiphop-solarpunk","How hiphop and living in Rotterdam shape the world and art direction of Gotchaball.",[35,36],"Devlog","Gotchaball","esxQRUxqhQL7uLugZdaOT6GKfWiT4zy7JK9343P03sc",1792966072260]